Unity: Player blocked by trigger collider
This one took a while to work out. I was using the InVector third-person controller. I also had a sphere
This one took a while to work out. I was using the InVector third-person controller. I also had a sphere
Unity optimization is Hard. There are many things to get right. Here’s a list for myself of things to check
I have a creature moving to a navmesh link end point, then moving along the link into a warehouse. The
This is strange. Seems to me, anyway. I had an object whose render mesh wouldn’t move when I set its
I’ve got strange gaps in navmeshes, like this: Messing with slopes, voxel sizes, nothing worked consistently. Changing the navmesh surface’s
Based on https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavInnerWorkings.html I hope this is right. In Unity the agents are cylinders. The base of the cylinder rests
Another post to remind myself of something. I had a problem with creatures hovering above the surface when they walked.
Another post to remind myself how I did something. A game uses InVector’s 3rd person controller, the basic motions version
Octave 3D is a way cool plugin for making levels in Unity. Octave makes it easier to make levels. Andrew, the