Flourishing released!
For a few years how, I’ve been working on a game called Flourishing. It’s about how to live a better
For a few years how, I’ve been working on a game called Flourishing. It’s about how to live a better
I thought I’d cracked the NPC nav thing, but no. In Flourishing, critters collect collectible GOs that are sitting on
Another note to self about moving focus around. As usual, I don’t know whether I know what I am doing
This has been a pain. Maybe I have it right this time. Probably not. You have a third-person with interactable
When the dragon was flying, its head would clip through ceilings: There’s a head object: It has a collider. My
Another in the remind-myself series. I might be wrong. Say you have a game object with a detail stamp component
Another note to self. This should have been obvious to me, but it wasn’t. Here’s a critter with a box
Reminder to self. Here’s some code from state-based navigation logic. It’s in Update(), using a case statement on the state
Another remind-me post. Easy to do, took me hours to work out how. This works in a test scene. I’m
Yet another reminder to self. Usual disclaimer: I’m not an expert. This procedure works for me using low-polyish URP games.