Unity Stylized Water 2 experiments
CK has large water areas Matcha can explore. I’ve had trouble getting them right. I’ve tried a few different assets.
CK has large water areas Matcha can explore. I’ve had trouble getting them right. I’ve tried a few different assets.
I kept getting errors like this… error CS0234: The type or namespace name ‘EditorCoroutines’ does not exist in the namespace
Sometimes, I get this with a new project, when I add third-party assets: You can see the problem on the
MicroVerse is my world maker of choice. It lets me experiment, without worrying I’ll lose existing work. Buuuut…. sometimes I have
MicroVerse is my world maker of choice. It lets me experiment, without worrying I’ll lose existing work. Buuuut… sometimes I have
The MalberS animal controller (AC) is my go-to tool for animalation. That’s a word now. It complicated because: In fact,
Earlier, I used the MalberS Animal Controller to make a corgi run through randomly chosen idle animations. Now let’s make the doggo
So far, Carl the corgi can laze round, and stroll between waypoints. He looks natural doing it. Why don’t we
Notes to myself on Unity’s content size fitter (CSF) component. It’s a layout component for UIs. Layout components decide the
My daughter Teagan is the Jumping Queen. She tries jumping on everything in a game level. She isn’t the only