Modeling enemies with nested game objects in Unity
A post to help me think about enemies in Toni is Our Only Hope, a Nobody Listens to Paula Poundstone fan game.
A post to help me think about enemies in Toni is Our Only Hope, a Nobody Listens to Paula Poundstone fan game.
This post is about using the command pattern to simulate a place with beasts in it. A command is an
Another in a series of posts to help me think. This post is about how one object lets another know
CK has large water areas Matcha can explore. I’ve had trouble getting them right. I’ve tried a few different assets.
I kept getting errors like this… error CS0234: The type or namespace name ‘EditorCoroutines’ does not exist in the namespace
Sometimes, I get this with a new project, when I add third-party assets: You can see the problem on the
MicroVerse is my world maker of choice. It lets me experiment, without worrying I’ll lose existing work. Buuuut…. sometimes I have
MicroVerse is my world maker of choice. It lets me experiment, without worrying I’ll lose existing work. Buuuut… sometimes I have
The MalberS animal controller (AC) is my go-to tool for animalation. That’s a word now. It complicated because: In fact,
Earlier, I used the MalberS Animal Controller to make a corgi run through randomly chosen idle animations. Now let’s make the doggo