Nav mesh voxel size in Unity
Another post to remind myself of something. I had a problem with creatures hovering above the surface when they walked.
Another post to remind myself of something. I had a problem with creatures hovering above the surface when they walked.
Another post to remind myself how I did something. A game uses InVector’s 3rd person controller, the basic motions version
Octave 3D is a way cool plugin for making levels in Unity. Octave makes it easier to make levels. Andrew, the
Players walk around a level. They approach an object, and an “E to interact” message appears. How does that work?
A quick Unity tip for my future self. Lighting in Unity is crazy complex. You’ll need to do a lot
This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself
I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release
I’m making a level with Microverse. Love it! There’s a river in the level, made with the MV spline tool.
Another in my remind-myself-how-to-do-things-in-Unity series. This one is about handling UI display, with the conditions: Here’s a video of what