Malbers custom input
I want to add custom input to the animal controller, to allow menu control, and to take over interaction with
I want to add custom input to the animal controller, to allow menu control, and to take over interaction with
Say you have 500 GOs with Update and LateUpdate methods. All the Updates for all GOs run before any LateUpdate
Some thoughts for now on LLMs in university courses. Do I know what I’m writing about? <tldr>Maybe. I know about
This one took a while to work out. I was using the InVector third-person controller. I also had a sphere
Unity optimization is Hard. There are many things to get right. Here’s a list for myself of things to check
I have a creature moving to a navmesh link end point, then moving along the link into a warehouse. The
This is strange. Seems to me, anyway. I had an object whose render mesh wouldn’t move when I set its
I’ve got strange gaps in navmeshes, like this: Messing with slopes, voxel sizes, nothing worked consistently. Changing the navmesh surface’s
Based on https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavInnerWorkings.html I hope this is right. In Unity the agents are cylinders. The base of the cylinder rests