Unity: Player blocked by trigger collider

This one took a while to work out.

I was using the InVector third-person controller. I also had a sphere with a trigger collider. No problem.

Of course, there was a problem. The sphere would block the player! Huh? That’s not what triggers do.

To fix it, I changed the layer the sphere was on to ignore raycasts. That worked, but I don’t know why. The InVector docs mentioned us layers for I-don’t-remember-what.

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